
Gecko O'Bac
Aquilae Stellaris Fallen Souls
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Posted - 2007.07.28 12:54:00 -
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Originally by: Ansuru Starlancer I just find it amusing when people wax profane about NBSI and evil "enclosurist territorialists."
Any nation on earth would object, and object forecefully if unauthorized military forces crossed their border and started rooting around, hauling resources off to who-knows-where and setting up shop.
As I said, you want in, talk to a diplomat beforehand and get standings set. If you have to pay a fee for those standings, do so. Otherwise, on your own head it be.
I agree. I lived in 0.0 space for almost all my capsuleering life. It's not about being bloodthirsty, it's about a lot of OTHER things: 1) Speed. NBSI is by far the easier and faster method of FOF Identification. You want to pass, even to come and contribute economy? No problem with that... As Fallen soul now, Ion core and Lotka Volterra before, we did that. BUT you have to ask for standings first. I'm not going to allow unathorized immigration in my space.
2) Defense of the weak. Any alliance, especially big ones, is bound to have lots of people who are new to the capsuleering job, be it mining or fighting. Since, from experience, most "neutrals" are in fact the bloodthirsty bunch we are accused of being, shooting them prevents an expense of Alliance/Corp/members funds to repair the damage done (I'm talking of BSs popped while ratting in belt for example)
3) Defense of the economy. There is a completely different approach here from NRDS and NBSI groups. 0.0 based NBSI alliances, with claimed space, usually have a functional enough economy, all driven by THEIR members, often with mutual agreement on prices. Plus they often have the chance to bring their almost 0-cost-of-production items in empire by means of capital transport. We have richer belts, we have all the production research slots we need, we have industrial capsuleers. What we don't want to have is "neutral" people coming in and disrupting the economy. And citing Ventro (I think), we don't want neutral capsuleers funded by enemies to come and buy all the assets we need for ourselves.
4) Defense of the territory. With all those neutrals flying around you can't really tell if some are organising more than just a shopping spree. And you don't really need to be in the same corp/alliance to organise a fighting gang. Plus, and this is especially true for alliances actively engaged in war (but almost for any 0.0 claiming alliance since every system is precious), you can't EVER underestimate the possibility of a single neutral being the cyno generator for a capital fleet.
5) Intelligence. It's already easy enough taking safespots and sniping spots with a covert ops without having a neutral flying appearently harmlessly around in your system and get precise info on what you're doing and when you're doing it.
6) Training. Well firing between allies isn't the same like firing on an unknown menace. Plus you usually have the advantage of being just 1 or 2 neutrals at time instead of being a full gang of enemies.
7) Money. Well yeah, I suppose you loot 'em after you pop 'em, right? And probably you salvage their wreck too. That's what we do. It's not like you can live off it but it is a nice addition to your wallet nevertheless. And you can never know when that faction item will drop...
That's the core of it. I might mention "fun", as there are people who actually enjoy shooting whoever is in range just for the fun of it. But that's not really the driving issue here.
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